On This Page
Configuring the Tap to Pay on iPhone SDK
Use this information to configure the Tap to Pay on iPhone SDK.
Add the Tap to Pay on iPhone SDK to Your Xcode Project
To complete this task, the ThinClient framework must be available to be copied. To
obtain the framework, contact your implementation manager.
Follow these steps to add the Tap to Pay on iPhone SDK to your Xcode project.
IMPORTANT
Stay current with the latest SDK. The SDK repository is
continuously updated to make available the six latest versions. When a new version
is released, the oldest is removed and can no longer be used for new application
builds. Establish a regular process for updating to the newest available SDK version
to avoid potential build failures and to ensure that your application runs with the
latest features, performance enhancements, and security updates.
- In the Xcode app, clickFile.
- ClickAdd Package Dependencies.
- In the search bar, enter this GitHub link: acceptance-devices-ios-sdk.
- Set the Dependency Rule toUp to Next Major Version.
- Open theAdd to Targetdrop-down menu, then choose your app.
- ClickAdd Package.
Request the Tap to Pay on iPhone Entitlement
You must have an Apple Developer account to complete this task. Use this link to create an account or to sign in to your existing account.
To use the Tap to Pay on iPhone solution, you must request the Tap to Pay on iPhone
entitlement from Apple and configure your application to use it.
- Configure your application to use the Tap to Pay on iPhone entitlement. For more information, see Setting up Tap to Pay on iPhone in the Apple Developer documentation.
Create a Sandbox Apple Account to Test Your Integration
Before you can test your Tap to Pay on iPhone integration in a sandbox environment,
you must create a Sandbox Apple account.
Follow these steps to create a Sandbox Apple Account.
- See the Apple Developer documentation: Create a Sandbox Apple Account.
- Sign in to your Sandbox Apple account from the device on which you will test transactions.