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Getting Started with the Tap to Pay on iPhone Solution

Use this information to get started with integrating the Tap to Pay on iPhone Solution. After completing the integration, you can start accepting payments. For more information, see Tap to Pay on iPhone Payment Services.

Configuring the Tap to Pay on iPhone SDK

Use this information to configure the Tap to Pay on iPhone SDK.

Add the Tap to Pay on iPhone SDK to Your Xcode Project

Follow these steps to add the Tap to Pay on iPhone SDK to your Xcode project.
IMPORTANT
Stay current with the latest SDK. The SDK repository is continuously updated to make available the six latest versions. When a new version is released, the oldest is removed and can no longer be used for new application builds. Establish a regular process for updating to the newest available SDK version to avoid potential build failures and to ensure that your application runs with the latest features, performance enhancements, and security updates.
  1. In the Xcode app, click
    File
    .
  2. Click
    Add Package Dependencies
    .
  3. In the search bar, enter this GitHub link: acceptance-devices-ios-sdk.
  4. Set the Dependency Rule to
    Up to Next Major Version
    .
  5. Open the
    Add to Target
    drop-down menu, then choose your app.
  6. Click
    Add Package
    .

Request the Tap to Pay on iPhone Entitlement

You must have an Apple Developer account to complete this task. Use this link to create an account or to sign in to your existing account.
To use the Tap to Pay on iPhone solution, you must request the Tap to Pay on iPhone entitlement from Apple and configure your application to use it.
  1. Configure your application to use the Tap to Pay on iPhone entitlement. For more information, see Setting up Tap to Pay on iPhone in the Apple Developer documentation.

Create a Sandbox Apple Account to Test Your Integration

Before you can test your Tap to Pay on iPhone integration in a sandbox environment, you must create a Sandbox Apple account.
Follow these steps to create a Sandbox Apple Account.
  1. See the Apple Developer documentation: Create a Sandbox Apple Account.
  2. Sign in to your Sandbox Apple account from the device on which you will test transactions.

Generating a Secret Key for an Existing Merchant ID

Use this information to generate a secret key for an existing merchant ID (MID) in the
Business Center
or by using a REST API request. The secret key and MID are required values that you must enter in the
mposUIReader
 instance that you create.

Generate a Secret Key for an Existing Merchant ID in the Business Center

You can generate a secret key for an existing merchant ID (MID) in the
Business Center
. You use these values when creating the
mposUIReader
 instance.
Follow these steps to generate a secret key for an existing MID in the
Business Center
.
  1. In the
    Business Center
    , go to the left navigation panel and choose
    Payment Configuration > Key Management
    . The Key Management page appears.
  2. From the Merchant drop-down list, choose a merchant ID.
  3. Click
    Generate Key
    .
  4. In the Recommended Key Types list, scroll down and choose
    Acceptance Devices Secret Key
    .
  5. Click
    Generate Key
    . The Key Generation page appears.
  6. Click
    Generate Key
    . Your MID and secret key appear on the page.
  7. Click the
    Copy
    or
    Download
    icon to obtain the MID and secret key.

    ADDITIONAL INFORMATION

    IMPORTANT
    If you choose to copy the secret key instead of downloading it, save the information locally because you cannot return to the
    Business Center
    Key Generation page to obtain the same secret key. You must restart the process to obtain a new secret key.

Generate a Secret Key for an Existing Merchant ID Using a REST API Request

You can use a REST API request to generate a secret key for an existing merchant ID (MID). You must enter this value in the
mposUIReader
 instance that you create.
You must authenticate each request that you send to a
Cybersource
API. To authenticate an API request, you can use a REST shared secret key or a REST certificate. For more information about authentication requirements, see the .

Endpoints:

Test:
POST
https://apitest.cybersource.com
/kms/v2/keys-sym-pos
Production:
POST
https://api.cybersource.com
/kms/v2/keys-sym-pos

Required Fields to Generate a Secret Key for an Existing Merchant ID Using a REST API Request

This field is required to generate a secret key for an existing merchant ID when using a REST API request:
keyInformation.organizationId

REST Example: Generate a Secret Key for an Existing Merchant ID Using a REST API Request

Request
{ "keyInformation": [ { "organizationId": "transacting_MID" } ] }
Response to a Successful Request
{ "submitTimeUtc": "2023-08-07T13:07:17Z", "status": "ACCEPTED", "keyInformation": [ { "organizationId": "transacting_MID", "externalOrganizationId": "MerchantId", "key": "SecretKey", "keyId": "af922a42-6d2c-41fd-92f7-09d908647de4", "status": "ACTIVE", "expirationDate": "2033-08-07T13:07:17Z" } ] }

Creating an
mposUIReader
Instance

Use this information to create and configure an
mposUIReader
 instance. Before creating this instance, you must first create
Credentials
and
Configuration
objects.

Create an
mposUIReader
Credentials
Object

Before starting this task, obtain a merchant ID and secret key. You use these values when creating the
Credentials
object.
IMPORTANT
Things to know about migrating from SDK 3.5.0 to SDK 3.6.0:
  • The
    environment
    parameter was removed from the
    Credentials
    object.
  • Use the standalone
    MposEnvironment
    enum, with the value
    .live
    or
    .test
    , when calling
    activate()
    .
  • The
    merchant
    parameter was renamed to
    merchantId
    .
The
Credentials
object is required to access the functionality of the Tap to Pay on iPhone SDK. Before you can create an
mposUIReader
instance, you must create the
Credentials
object.
  1. Import
    MposUI
    .
  2. Create a
    Credentials
    object.
  3. Set the
    merchantId
    field value to the merchant ID that you obtained.
  4. Set the
    secret
    field value to the secret key that you obtained.
    import MposUI let credentials = try Credentials(merchantId: "MerchantId", secret: "SecretKey")

Create an
mposUIReader
Configuration
Object

Before you can create the
mposUIReader
instance in the Tap to Pay on iPhone SDK, you must create the
Configuration
object.
Use the
Configuration
object to configure these parameters for the
mposUIReader
instance:
  • Configure these Summary screen features:
    • Refund a transaction (
      .refundTransaction
      ).
    • Send a receipt by email (
      .sendReceiptViaEmail
      ).
    • Capture a transaction (
      .captureTransaction
      ).
    • Increment a transaction (
      .incrementTransaction
      ).
    • Retry a failed transaction (
      .retryTransaction
      ).
  • Configure the Summary screen so that it can be skipped (
    .skipSummaryScreen
    ). The default setting is to show the Summary screen (
    .displayIndefinitely
    ).
  • Configure the signature capture so that it prints on the paper receipt (
    .onReceipt
    ) or is skipped (
    .none
    ). The default setting is on-screen signature capture.
  • Configure the device activation process to prompt the merchant to enter the serial number of a previously activated device (
    .manualInput
    ). The default setting is to show a list of previously activated devices and prompt the merchant to choose a device from the list (
    .deviceList
    ).
  • Configure the Serial Number Confirmation screen to be skipped (
    .skip
    ). The default setting is to show the screen (
    .showWithSerialNumber
    ).
  1. Create the
    Configuration
    object.
    let configuration = Configuration(summaryFeatures: [.sendReceiptViaEmail, .refundTransaction, .captureTransaction, .incrementTransaction, .retryTransaction], resultConfiguration: .displayIndefinitely, signatureCapture: .onScreen, enrollmentConfiguration: .init(serialNumberInputMethod: deviceList, confirmationScreenOption: showWithSerialNumber) )

Create an
mposUIReader
Instance

Before you can create the
mposUIReader
instance, you must create and configure the
Configuration
object.
IMPORTANT
Things to know about migrating from SDK 3.5.0 to SDK 3.6.0: If your app has activated devices in production, use the migration builder to preserve existing activations. This step migrates the device state from the old storage location to the new Apple Keychain-backed storage location and merchants do not need to reactivate their devices.
let reader: MposUIReader = await mposUiBuilder( credentials: credentials, environment: .live, configuration: configuration )
Both builders return the same
MposUIReader
type. When all of your in-production merchants have upgraded to and used SDK 3.6.0 at least one time, switch to
mposUIReaderBuilder
in a future release.
  1. Call
    mposUIReaderBuilder
    with the
    Configuration
    object to create an
    mposUIReader
    instance.
    let reader: MposUIReader = await mposUIReaderBuilder( configuration: configuration )

Managing Device Activation

Before you can use a device to process transactions, it must be activated. Activation registers the device with the payment platform. Use this information to manage device activation in the Tap to Pay on iPhone SDK.
IMPORTANT
Things to know about migrating from SDK 3.5.0 to SDK 3.6.0:
  • The term
    Enrollment
    was replaced with
    Activation
    throughout the SDK.
  • The
    mposUI.enroll()
    method was replaced with
    reader.activation()
    , followed by
    activation.activate(credentials:environment:)
    .
  • The
    mposUI.enroll(with: serialNumber)
    method was replaced with
    activation.activate(credentials:environment:deviceId:)
    .
  • The
    mposUI.enrollmentStatus()
    method was replaced with
    reader.activationStatus
    , which is now an asynchronous property, not a method.
  • The
    .enrolling
    intermediate status no longer exists.
  • Update your application code to handle these new result cases:
    .alreadyActivated
    and
    .activatedToAnotherMerchant
    .

Activate a New Device Using Credentials

Use this information to activate a new device using credentials. When you activate the device, specify whether the device is used in the production environment or the sandbox environment.
In the code example, the
environment
parameter is set to
.live
so that the device can be used to process real transactions. To activate a device for use in sandbox testing, set the
environment
parameter to
.test
.
  1. Call
    reader.activation()
    to get an
    MposUIActivation
    object, and then call
    activate(credentials:environment:)
    with credentials and your chosen environment.
    let activation = try await reader.activation() let result: ActivationResult = await activation.activate( credentials: credentials, environment: .live ) switch result { case .success(let deviceId, let isNewDevice, let supportedCurrencies): print("Activation successful. Device ID: \(deviceId)") case .cancelledByUser: print("Activation cancelled.") case .alreadyActivated: print("Device is already activated for this merchant.") case .activatedToAnotherMerchant: print("Device is activated to a different merchant.") case .error(let developerInfo): print("Activation failed. Info: \(developerInfo)") }

Activate a New Device Using an Activation Code

Use this information to activate a new device using an activation code. The activation code can be generated in the
Business Center
and is valid for 24 hours.
The merchant enters the activation code on the device screen during the activation process.
In the code example, the
environment
parameter in the
activateWithOtp(environment:)
call is set to
.live
so the device can be used to process real transactions. To activate a device for use in sandbox testing, set the
environment
parameter to
.test
.
  1. Call
    reader.activation()
    to get an
    MposUIActivation
    object, and then call
    activateWithOtp(environment:)
    with your chosen environment.
    let activation = try await reader.activation() let result: ActivationResult = await activation.activateWithOtp(environment: .live)

Reactivate a Previously Activated Device Using Credentials

Use this information to reactivate a previously activated device by using credentials and a stored serial number (
deviceId
, as shown in the code example). Supplying the stored device ID streamlines the activation workflow because the merchant does not need to manually select or enter the device ID during activation.
In the code example, the
environment
parameter in the
activate(credentials:environment:deviceId:)
call is set to
.live
so the device can be used to process real transactions. To activate a device for use in sandbox testing, set the
environment
parameter to
.test
.
  1. Call
    reader.activation()
    to get an
    MposUIActivation
    object, and then call
    activate(credentials:environment:deviceId:)
    with credentials, your chosen environment, and the stored device ID.
    let activation = try await reader.activation() let result: ActivationResult = await activation.activate( credentials: credentials, environment: .live, deviceId: "deviceId" ) switch result { case .success(let deviceId, let isNewDevice, let supportedCurrencies): print("Activation successful. Device ID: \(deviceId)") case .cancelledByUser: print("Activation cancelled.") case .alreadyActivated: print("Device is already activated for this merchant.") case .activatedToAnotherMerchant: print("Device is activated to a different merchant.") case .error(let developerInfo): print("Activation failed. Info: \(developerInfo)") }

Reactivate a Previously Activated Device Using an Activation Code

Use this information to reactivate a previously activated device by using an activation code and a stored serial number (
deviceId
, as shown in the code example). The activation code can be generated in the
Business Center
and is valid for 24 hours.
Supplying the stored device ID streamlines the activation workflow because the merchant does not need to manually select or enter the device ID during activation. Instead, the merchant enters the activation code on the device screen during the reactivation process.
In the code example, the
environment
parameter in the
activateWithOtp(environment:deviceId:)
call is set to
.live
so the device can be used to process real transactions. To activate a device for use in sandbox testing, set the
environment
parameter to
.test
.
  1. Call
    reader.activation()
    to get an
    MposUIActivation
    object, and then call
    activateWithOtp(environment:deviceId:)
    with your chosen environment and the stored device ID.
    let activation = try await reader.activation() let result: ActivationResult = await activation.activateWithOtp( environment: .live, deviceId: "deviceId" ) switch result { case .success(let deviceId, let isNewDevice, let supportedCurrencies): print("Activation successful. Device ID: \(deviceId)") case .cancelledByUser: print("Activation cancelled.") case .alreadyActivated: print("Device is already activated for this merchant.") case .activatedToAnotherMerchant: print("Device is activated to a different merchant.") case .error(let developerInfo): print("Activation failed. Info: \(developerInfo)") }

Check Activation Status

You can check the activation status only for a previously activated device.
Use the
activationStatus
property to check whether the device is activated.
let status: ActivationStatus = await reader.activationStatus switch status { case .activated(let deviceId, let environment, let supportedCurrencies): print("Device activated. Supported currencies: \(supportedCurrencies)") case .notActivated: print("Device not activated. Please activate the device.") }

Show Merchant Education Screens

When a device activation is completed successfully, the Merchant Education screens must show on the device. The Merchant Education screens also must be accessible in your app's Settings or Help section.
Use Apple's
ProximityReaderDiscovery
object to show the Merchant Education screens. This object provides the UI with information about how to use Tap to Pay on iPhone.

Enforcing Light Mode on the Device

Use this information to configure the app to always display in Light Mode. When Dark Mode is enabled on the device, enforcing Light Mode for the app overrides the device setting and ensures high-contrast visibility for payment-related screens.
  1. Add this key-value pair to the app's Info.plist file.
    <key>UIUserInterfaceStyle</key> <string>Light</string>